Find in this manual | ||
Replace with |
Player and Picture Options
The Player and Picture Options page (OOTP Menu >> Game Setup >> Player and Picture Options tab) contains a number of options related to the players in your leagues. Player options are all global options. That is, they affect all leagues in your game.:
This page consists of the following distinct sections:
The FaceGen color mode option has three settings: Normal (full color), Black and White, and Sepia. The color mode defines the nature of fictional pictures generated by the game. You can use this option to generate fictional pictures that match the mood of your game.
These options are needed mainly when you have added new custom logos or texture files after the initial creation of your league.
See Team Colors, Logos, and Uniforms for more information on modifying team logos, caps, and jerseys.
This page consists of the following distinct sections:
- Player Options
- Retiring Player Options
- Fictional Picture Options
- Player Picture Functions
- Coach Picture Functions
- Human Manager Picture Functions
- Team Picture Functions
- Other Picture Functions
- Beard Frequency
Player Options
The Player Options section is nearly identical to the Player Options described on the Game Options page. There is one main difference:- The Talent Change Randomness option. This is a numeric value from 1 to 200 that controls how random player talent changes are. For example, a 200 here would mean that talent changes are highly random, making it more likely that players would experience significant changes in talent over the course of their career. Tweak this if necessary if you feel that player talent changes are either too drastic or too conservative. 100 is the default.
Retiring Players Options
The Retiring Player Options are described on the Game Options.Fictional Picture Options
The Fictional Picture Options are nearly identical to those described in the Game Options, with one addition:The FaceGen color mode option has three settings: Normal (full color), Black and White, and Sepia. The color mode defines the nature of fictional pictures generated by the game. You can use this option to generate fictional pictures that match the mood of your game.
Player Picture Functions
The Player Picture Functions section contains several tools that allow you make changes to your fictional pictures. If you are not using the fictional pictures feature, there is no need to review this section.Option | Description |
Update / Generate Player Pictures | This option will update player pictures for any players whose BMI (body mass index, a measure of height and weight), age, or team has changed. If no picture exists, one will be created. This option will change pictures only if a change is detected. It will not pick up changes such as the addition of a new custom logo. The fundamental player pictures, however, will not be changed. That is, if a face has already been selected for a player, that player's face will only be updated, not changed. |
Force Update / Generate Player Pictures | This option is similar to the one above, but it will force the computer to recreate every picture. This is helpful if you have changed team logos or made other underlying changes. This option takes longer than the option described above. The fundamental player pictures, however, will not be changed. That is, if a face has already been selected for a player, that player's face will only be updated, not changed. |
Generate New Player Pictures | This option will create new pictures for all players. Be careful. This function will overwrite any existing fictional pictures. That is, if a face has already been selected for a player, that player's face will be changed to a completely new face. |
Coach Picture Functions
The Coach Picture Functions are identical to the Player Picture Functions described above, but they apply to all coaches, scouts, and other team personnel in your game.Human Manager Picture Functions
The Human Manager Picture Functions are identical to the Player Picture Functions described above, but they apply to all human managers in your game.Team Picture Functions
The Team Picture Functions section contains a number of functions related to team logos, caps, jerseys, etc.Option | Description |
Reset all team logos | Deletes the current team logos, then searches for a new matching logo. If the game cannot find one, it will use the default team logo. |
Reset all cap logos | Deletes the current team cap logos, then searches for a new matching cap logo. If the game cannot find one, it will use the default team cap logo. |
Reset all jersey logos | Deletes the current team jersey logos, then searches for a new matching jersey logo. If the game cannot find one, it will use the default team jersey logo. |
Reset all cap textures | Deletes the current cap textures, then searches for a new matching cap texture. If the game cannot find one, it will use the default cap texture. |
Reset all jersey textures | Deletes the current jersey textures, then searches for a new matching jersey texture. If the game cannot find one, it will use the default jersey texture. |
See Team Colors, Logos, and Uniforms for more information on modifying team logos, caps, and jerseys.