Find in this manual | ||
Replace with |
Engine Config File
The engine config file is used to set variables that affect the game engine. We believe that the game is already configured to return the best statistical output. Be careful when editing this file as it could significantly alter the output of the game engine. We recommend you sim a few seasons with a test league and examine the results before using these settings on your saved games.
Note: You should only modify configuration files when OOTP is closed. Always back up configuration files before modifying!
The engine config file is a simple text file with pairs of settings and values, one on each line, like this:
GAME_GROUNDBALL_FLYBALL_FACTOR
100
To edit the file, simply change the value in the value line, then save the file. Do not create new settings or change the formatting within the file, or it could cause OOTP not to work! The values in the engine config files are all numbers, set to 100 by default. These generally indicate percentage frequencies. If you want to increase something by 20%, set it to 120. If you want to decrease it by 20%, set it to 80.
The engine config file has the following settings:
Note: You should only modify configuration files when OOTP is closed. Always back up configuration files before modifying!
The engine config file is a simple text file with pairs of settings and values, one on each line, like this:
GAME_GROUNDBALL_FLYBALL_FACTOR
100
To edit the file, simply change the value in the value line, then save the file. Do not create new settings or change the formatting within the file, or it could cause OOTP not to work! The values in the engine config files are all numbers, set to 100 by default. These generally indicate percentage frequencies. If you want to increase something by 20%, set it to 120. If you want to decrease it by 20%, set it to 80.
The engine config file has the following settings:
Setting | Description |
GAME_GROUNDBALL_FLYBALL_FACTOR | Sets the Groundball vs Flyball frequency. Higher = more fly balls and fewer ground balls |
GAME_DEFENSE_INFLUENCE | Sets how much the players' defensive ratings affect the outcome of the plays. Higher = defensive ratings have greater influence |
GAME_FIELDING_ERROR_FREQUENCY | Sets the frequency of fielding errors. Higher = more fielding errors |
GAME_THROWING_ERROR_FREQUENCY | Sets the frequency of throwing errors. Higher = more throwing errors |
GAME_DOUBLE_PLAY_FREQUENCY | Sets the frequency of defensive double plays from ground balls. Higher = more double plays |
GAME_TRIPLE_PLAY_FREQUENCY | Sets the frequency of defensive triple plays. Higher = more triple plays |
GAME_LINE_DOUBLE_PLAY_FREQUENCY | Sets the frequency of line-drive double plays. Higher = more double plays |
GAME_TAGUP_FIRST_FREQUENCY | Sets the frequency of offensive players tagging up at first and attempting to reach second. Higher = more players tag up |
GAME_TAGUP_FIRST_SUCCESS | Sets the frequency of players successfully reaching second after tagging up at first. Higher = more success |
GAME_TAGUP_SECOND_FREQUENCY | Sets the frequency of offensive players tagging up at second and attempting to reach third. Higher = more players tag up |
GAME_TAGUP_SECOND_SUCCESS | Sets the frequency of players successfully reaching third after tagging up at second. Higher = more success |
GAME_TAGUP_THIRD_FREQUENCY | Sets the frequency of offensive players tagging up at third and attempting to reach home. Higher = more players tag up |
GAME_TAGUP_THIRD_SUCCESS | Sets the frequency of players successfully scoring after tagging up at third. Higher = more successful scores |
GAME_EXTRA_BASE_FROM_SECOND_FREQUENCY | Sets the frequency of players attempting advance from second to third on a play. Higher = more attempted advances |
GAME_EXTRA_BASE_FROM_SECOND_SUCCESS | Sets the frequency of players successfully reaching third after advancing from second. Higher = more success |
GAME_EXTRA_BASE_FROM_THIRD_FREQUENCY | Sets the frequency of players attempting advance from third to home on a play. Higher = more attempted advances |
GAME_EXTRA_BASE_FROM_THIRD_SUCCESS | Sets the frequency of players successfully scoring after advancing from third. Higher = more success |
GAME_STEALING_SUCCESS | Sets the frequency of successful steals. Higher = more successful steals |
GAME_BUNTING_SUCCESS | Sets the frequency of successful bunts. Higher = more successful bunts |
GAME_BUNT_FOR_HIT_SUCCESS | Sets the frequency of successful bunts for hits. Higher = more successful bunts for hits |
GAME_HIT_RUN_SUCCESS | Sets the frequency of successful hit-and-run plays. Higher = more successful hit-and-run plays |
GAME_WILD_PITCH_FREQUENCY | Sets the frequency of wild pitches. Higher = more wild pitches |
GAME_PASSED_BALL_FREQUENCY | Sets the frequency of passed balls. Higher = more passed balls |
GAME_BALK_FREQUENCY | Sets the frequency of balks. Higher = more balks |
GAME_PICKOFF_FREQUENCY | Sets the frequency of pickoff attempts. Higher = more pickoff attempts |
GAME_PICKOFF_SUCCESS | Sets the frequency of successful pickoff attempts. Higher = more successful pickoff attempts |