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Player and Facegen

The Players and Facegen screen contains a number of options related to the players in your leagues. Player options are all global options. That is, they affect all leagues in your game:


Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.

Player Options

The Player Options section is nearly identical to the Player Options described on the Game Options screen. There is one main difference. The Talent Change Randomness option is a numeric value from 1 to 200 that controls how random player talent changes are. For example, a 200 here would mean that talent changes are highly random, making it more likely that players would experience significant changes in talent over the course of their career. Tweak this if necessary if you feel that player talent changes are either too drastic or too conservative. 100 is the default.

Retiring Players Options

The Retiring Player Options are described in the Game Options.

Fictional Picture Options

The Fictional Picture Options are nearly identical to those described in the Game Options, with the following additions:

OptionDescription
FaceGen color mode The FaceGen color mode option has three settings: Normal (full color), Black and White, and Sepia. The color mode defines the nature of fictional pictures generated by the game. You can use this option to generate fictional pictures that match the mood of your game.
FaceGen background mode The FaceGen background mode defines how backgrounds work for fictional pictures. You can choose to have no backgrounds, or backgrounds on all pictures.
Load player pictures automatically When this is enabled, OOTP will automatically search for pictures files matching the player's name and use those pictures.
Load PhotoFit (FaceGen) files automatically It is possible to use FaceGen's PhotoFit toolkit to create your own FaceGen files. If you have done so, this option will enable OOTP to automatically detect and load any such files.
Enable baseball cards If this is enabled, OOTP will automatically generate and update player baseball cards, which can be accessed through the Picture action menu on each player's profile.
Player Picture Functions

The Player Picture Functions section contains several tools that allow you make changes to your fictional pictures. If you are not using the fictional pictures feature, there is no need to review this section.

OptionDescription
Update / Generate Player Pictures This option will update player pictures for any players whose BMI (body mass index, a measure of height and weight), age, or team has changed. If no picture exists, one will be created. This option will change pictures only if a change is detected. It will not pick up changes such as the addition of a new custom logo. The fundamental player pictures, however, will not be changed. That is, if a face has already been selected for a player, that player's face will only be updated, not changed.
Force Update / Generate Player Pictures This option is similar to the one above, but it will force the computer to recreate every picture. This is helpful if you have changed team logos or made other underlying changes. This option takes longer than the option described above. The fundamental player pictures, however, will not be changed. That is, if a face has already been selected for a player, that player's face will only be updated, not changed.
Generate New Player Pictures This option will create new pictures for all players. Be careful. This function will overwrite any existing fictional pictures. That is, if a face has already been selected for a player, that player's face will be changed to a completely new face.
Coach Picture Functions

The Coach Picture Functions are identical to the Player Picture Functions described above, but they apply to all coaches, scouts, and other team personnel in your game.

League-Specific Picture Functions

The League-Specific Picture Functions enables you to perform any of the picture functions documented on this screen, but for one specific league in your game world instead of globally.

Human Manager Picture Functions

The Human Manager Picture Functions are identical to the Player Picture Functions described above, but they apply to all human managers in your game.

Team Picture Functions

The Team Picture Functions section contains a number of functions related to team logos, caps, jerseys, etc.

OptionDescription
Reset all team logos Deletes the current team logos, then searches for a new matching logo. If the game cannot find one, it will use the default team logo.
Reset all cap logos Deletes the current team cap logos, then searches for a new matching cap logo. If the game cannot find one, it will use the default team cap logo.
Reset all jersey logos Deletes the current team jersey logos, then searches for a new matching jersey logo. If the game cannot find one, it will use the default team jersey logo.
Reset all cap textures Deletes the current cap textures, then searches for a new matching cap texture. If the game cannot find one, it will use the default cap texture.
Reset all jersey textures Deletes the current jersey textures, then searches for a new matching jersey texture. If the game cannot find one, it will use the default jersey texture.

These options are needed mainly when you have added new custom logos or texture files after the initial creation of your league. See Team Colors, Logos, and Uniforms for more information on modifying team logos, caps, and jerseys.

Other Picture Functions

The Other Picture Functions contains an option that allows you to update all of the player pictures used in the Baseball Cards feature.

Beard Frequency

The Beard Frequency section contains a list of the beard types used in the game, and a frequency number. You can edit these values to control how frequently fictional player pictures have beards, and what kinds of beards.

Previous page: Global Settings
Next page: Setup and Options